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    Throughts and Ideas

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    Classic Nite


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    Post by Classic Nite Tue Sep 30, 2014 8:07 pm

    - The gate for red dragon island is not working.

    - Sometimes items selling to the shop don't sell for the right price.
    - Example - Say a dragon Hally is 275k. I sells for 135k sometimes.

    - Lizard men sometimes 1 hit you even when using prayer.

    - Strength amulets need to be in the shop
    - A player joined today and said "no str amy in shop? wow I quiet." Considering that I think the shops need a little bit of an over hall just a quick look and a tweak to make it appeal to more people.

    - I think the keys to the grim chest need brought down to about 1.8m - 2.8m somewhere in there

    - Some drops through out the game need revamped. Everything only dropping coins 90% of the time is really boring. I think they should have a little more sporadic drops.

    - Clues scrolls need to be some what realistic to get. I don't think they should be easy to get but as of now they are pretty hard to get.

    - Since there is a grim chest for donators I think there should be the crystal key chest which gives some of the same rewards but not as many good ones and less of a chance to get the good ones. I think the chest is usable in the game but I've never seen a crystal key so I have no way of knowing haha.

    Well as of now I think that's all of the ideas and tips I have. If you consider any of these I would appreciate it Sabbath XD. Peace

    - Classic Nite

    Sabbath
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    Post by Sabbath Wed Oct 01, 2014 12:49 am

    Hey Classic. Thanks for the feedback.

    Yeah I'm aware of most monsters dropping only coins/bones. They're pretty much just filler drops until I can actually get around to giving them a drop table.

    That's odd. The Lizard men's max hit should be 28. As for Prayer I changed protection prayers to only protect from half the damage. At the moment I'm keeping it that way unless I get feedback that they want it back to complete nullify damage.

    Yeah the Crystal chest works. It's possible to get Crystal keys, but as you said at the moment they are rather rare to obtain. Razz

    I can probably tweak the drop rates of clues. Somewhere along the lines I want to add actual clue scroll support so hopefully that will happen soon.

    I can probably put the basic Str/Mag/Accu/Pow amulets inside a shop. I mainly kept them out for the reason that it'd give players a reason to train magic/crafting. But I can slightly see that may of been a bad idea with some players. Razz

    I'll check out the code for selling to shops. I think it was set to sell slightly less than it's amount to the General store.

    I'll look at the Grim keys and see about either lowering their price point or make the loot a little more worthwhile.

    As for the Red dragon island gates, I'll just remove those.
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    Post by Classic Nite Wed Oct 01, 2014 11:31 am

    Hey man, thanks for replying Very Happy. If you don't mind me saying or well asking, if you need help with some drop tables or npc spawns let me know. That is if its like just the normal PI tables.

    Example - Spawn = 1 0 0 0 0 Man
    Example - //Man
                 1:0 995:15 995:4 995:75
                 995:1000

    Lol that's not a very well example but hey you know what i mean lol. The only source that i've ever coded in/on is a PI and i started around 2010ish.

    Also to just make things clear im not asking staff lol im just asking if i can help make the game better for me and others to enjoy. I understand the facts that people have to work and go to school. Hell i work monday - friday 7:30am - 6:00pm but i still find the time to get in some Hartzen play time. Pretty much to cut to the chase if yea ever need any help im around haha. Peace bro.

                   - Classic Nite
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    Post by Sabbath Wed Oct 01, 2014 1:28 pm

    Nah it uses a different drop table. Razz
    For an example here's what the KBD drops.
    Code:
    #King Black Dragon  
    drop = 50   536:1:ALWAYS   1747:1:ALWAYS   1303:1:COMMON   2366:1:RARE   11286:1:RARE   1369:1:COMMON   1315:1:COMMON   1317:1:UNCOMMON   1357:1:UNCOMMON   1361:1:UNCOMMON   1373:1:RARE   1319:1:RARE   565:30:125:COMMON   560:7:50:COMMON   556:105:COMMON   554:105:COMMON   882:390:COMMON   557:105:UNCOMMON   563:30:120:UNCOMMON   886:150:UNCOMMON   9144:10:40:UNCOMMON   561:9:40:RARE   892:45:RARE   1725:1:COMMON   1123:1:COMMON   1127:1:VERY_RARE   1185:1:RARE   1149:1:RARE   454:100:VERY_RARE   441:100:UNCOMMON   443:100:RARE   2361:1:UNCOMMON   2363:1:RARE   7980:1:VERY_RARE
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    Post by Classic Nite Wed Oct 01, 2014 2:20 pm

    Oh wow that's much easier than what i do lol.
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    Post by Sabbath Wed Oct 01, 2014 7:10 pm

    I've also been debating on moving around the home. So if you have any ideas feel free to put a layout of them here as well, like area suggestions for the home, shops, additions etc.
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    Post by Classic Nite Wed Oct 01, 2014 9:16 pm

    Okey Dokey I will do so but first off what in the hell does a Orb of Revenge do?
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    Post by Sabbath Thu Oct 02, 2014 12:41 am

    It's a component required to make the Revenge Spear.

    You can talk to the Spirit outside the Barrows for more information on it.
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    Post by Classic Nite Thu Oct 02, 2014 3:16 pm

    I'm sorry but i can't find him DX lol.
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    Post by Classic Nite Thu Oct 02, 2014 3:25 pm

    Neeeeeever mind i found him.
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    Post by Classic Nite Fri Oct 03, 2014 3:19 pm

    Oh how do you get the hunters crossbow or whatever its called lol. The like high level one. Just curious since its a custom item or well i think it is haha. Very Happy
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    Post by Sabbath Fri Oct 03, 2014 4:13 pm

    The Hunters' crossbow can now be created from a Long kebbit spike and Windswept logs requiring 95 Fletching.
    Dagannoth Rex now drops Windswept logs.
    You can now make a Long kebbit spike by using two Kebbit spikes on one another requiring 90 Fletching.
    Dagannoth Supreme now drops Kebbit spikes.

    August Patch Notes should have your answers.
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    Post by Classic Nite Sat Oct 04, 2014 8:58 am

    Thank yea very much.

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